![]() The game follows the system color profile without needing any 3rd-party applications. ![]() Even if they did, or set the correct profile periodically, the fullscreen game does not get affected by it.ġ - does not need a 3rd-party application. Applications that "lock" a profile do not detect a change in the system's color profile, because it has not changed, so they do not set the correct profile back. These games do not reset the system color profile they do not follow it. and they do not fight with the application that tries to lock the profile by setting it back.ģ) In (exclusive) fullscreen mode only: Ignore the system color profile by calling a DirectX-related function that allows fullscreen applications to use their own color management independent of the system's color profile. Games only do this once, somewhere in their startup sequence, or when a setting is changed, etc. Applications that can "lock" a profile (CPK, Color Sustainer) can set the correct color profile back. Load a color profile once, at anytime, and it should still affect the game's colors.Ģ) Reset the system color profile by applying their own curve (almost always a linear curve). This thread will cover how games reacts to color profiles.ġ) Do not reset or ignore the color profile.
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